Golisano College presents Dr. Chao Peng (IGM Faculty Candidate).
Achieving high rendering performance is a challenging task in visualization and interactive applications due to the high complexity of 3D datasets. In the first part of this talk, I will introduce my research work about acceleration techniques using Graphics Processing Units (GPUs) for rendering complex 3D environments composed of hundreds of millions of geometric primitives. The presentation will touch on the parallel design of a mesh simplification algorithm and a coherence-based method for CPU-to-GPU data transfers. In the second part of this talk, I will present my research work about human-data interaction in virtual reality (VR). The presentation will touch on hardware design and software development for real-time hand gesture recognition and some thoughts for creating a VR-based multimodal interactive system. At the end, I will show my digital artwork including computer games, aesthetic 3D modeling, and key-framed animations.
Chao Peng is an Assistant Professor and director of Gaming, GPU & Graphics Lab in the Department of Computer Science at University of Alabama in Huntsville. He holds a B.Arch. in Architectural Design from Hebei University of Engineering, China, a M.F.A. in Computer Art from University of Alaska Fairbanks, and a Ph.D. in Computer Science from Virginia Tech. During his Ph.D. study, he conducted research as a R&D rendering intern at DreamWorks Animation. His research projects have been funded by National Science Foundation and Army Research Lab. Besides performing teaching and research in Computer Science, he is an artist working on digital artwork, including games, 3D modeling, digital paintings, computer animated shorts, and interactive media.
When and Where
1:00 PM-2:00 PM
Open to the Public